WebDescription. Acceleration due to gravity. Set this vector to change all 2D gravity in your Scene. The default is (0, -9.8). //Attach this script to a 2D GameObject (for example a Sprite ). //Attach a Rigidbody component to the GameObject (Click the Add Component button and go to Physics 2D > Rigidbody 2D) //This script allows you to change the ... WebI assume this might be because a different version of unity/physics packages is used. So far i tried project settings/physics/gravity -> 0,0,0 as well as this: Physics.gravity = Vector3.zero in a initializer system. None of it seems to disable the default gravity. Am i missing something here? unity3d Share Improve this question Follow
How to change Gravity towards certain object in Unity?
WebApr 24, 2016 · float timer = 0.5f //set the time for which to hold gravity off while(timer >= 0) { //do some jumping stuff timer -= Time.deltaTime; //minus the time that the frame took, from our timer i.e. count down yield return null; //move to the next frame } //our time is up rigidbody.useGravity = oldGravity; //set gravity back to normal WebI think you can make your Menu falling much easyer, when you work with the gravity of the Rigidbody. Make your gravity disable and write this in your Code to make them activatet. gameObject.rigidbody.gravity.enable = true; Sorry for my bad English ;) raeburn street
Resolved - Deactivate rigidbody - Unity Forum
WebI change gravityscale=0 in rigidbody2d component then It work for disable my character fall down But when I use velocity=new vector(5,0) for my character move horizontal it run … WebOct 23, 2015 · Add a comment. 2. @user1430's answer is good, but you actually set isKinematic to true to disable the rigidbody, per isKinematic docs. // Let animation control the rigidbody and ignore collisions. void DisableRagdoll () { rb.isKinematic = true; rb.detectCollisions = false; } I would have added this as a comment to @user1430's … WebJun 14, 2024 · Then uncheck the gravity box, to disable it and prevent your bullet from falling. GeorgeRigato, Oct 26, 2012 #8 DLGScript Joined: Jul 15, 2012 Posts: 272 GeorgeRigato said: ↑ As said, on your bullet prefab, look for the rigidbody component on the inspector. Then uncheck the gravity box, to disable it and prevent your bullet from falling. raeburn store